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Homework 9: Event Search iOS App

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Homework 9: Event Search iOS App
1. Objectives
➢ Become familiar with Swift language, Xcode and iOS App development.
➢ Practice the Model-View-Controller design pattern.
➢ Build a good-looking IOS app.
➢ Learn to use Google Maps APIs and iOS SDK
➢ Manage and use third-party libraries by CocoaPods
2. Background
2.1 Xcode
Xcode is an integrated development environment (IDE) containing a suite of software
development tools developed by Apple for developing software for OS X and iOS. First released
in 2003, the latest stable release is version 10.1 and is available via the Mac App Store free of
charge.
Features:
• Swift 4 support
• Playgrounds
• Interface Builder
• Device simulator and testing
• User Interface Testing
• Code Coverage
The Official homepage of the Xcode is located at:
https://developer.apple.com/xcode/
2.2 iOS
iOS (originally iPhone OS) is a mobile operating system created and developed by Apple Inc. and
distributed exclusively for Apple hardware. It is the operating system that presently powers many
of the company’s mobile devices, including the iPhone, iPad, and iPod touch. It is the second
most popular mobile operating system in the world by sales, after Android.
The Official iOS home page is located at:
http://www.apple.com/iOS/
The Official iOS Developer homepage is located at:
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https://developer.apple.com/ios/
2.3 Swift
Swift is a general-purpose, multi-paradigm, compiled programming language created for iOS, OS
X, watchOS, tvOS and Linux development by Apple Inc. Swift is designed to work with Apple’s
Cocoa and Cocoa Touch frameworks and the large body of existing Objective-C code written for
Apple products. Swift is intended to be more resilient to erroneous code (“safer”) than ObjectiveC and also more concise. It is built with the LLVM compiler framework included in Xcode 6 and
later and uses the Objective-C runtime, which allows C, Objective-C, C++ and Swift code to run
within a single program.
The Official Swift homepage is located at:
https://developer.apple.com/swift/
2.4 Amazon Web Services (AWS)
AWS is Amazon’s implementation of cloud computing. Included in AWS is Amazon Elastic
Compute Cloud (EC2), which delivers scalable, pay-as-you-go compute capacity in the cloud,
and AWS Elastic Beanstalk, an even easier way to quickly deploy and manage applications in the
AWS cloud. You simply upload your application, and Elastic Beanstalk automatically handles the
deployment details of capacity provisioning, load balancing, auto-scaling, and application health
monitoring. Elastic Beanstalk is built using familiar software stacks such as the Apache HTTP
Server, PHP, and Python, Passenger for Ruby, IIS for .NET, and Apache Tomcat for Java.
The Amazon Web Services homepage is available at: http://aws.amazon.com/
2.5 Google App Engine (GAE)
Google App Engine applications are easy to create, easy to maintain, and easy to scale as your
traffic and data storage needs change. With App Engine, there are no servers to maintain. You
simply upload your application and it’s ready to go. App Engine applications automatically scale
based on incoming traffic. Load balancing, micro services, authorization, SQL and noSQL
databases, memcache, traffic splitting, logging, search, versioning, roll out and roll backs, and
security scanning are all supported natively and are highly customizable.
To learn more about GAE support for PHP visit this page:
https://cloud.google.com/appengine/docs/php/
To learn more about GAE support for Node.js visit this page:
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https://cloud.google.com/appengine/docs/flexible/Node.js/
3. Prerequisites
This homework requires the use of the following components:
3.1 Download and install the latest version of Xcode
To develop iOS apps using the latest technologies described in these lessons, you need a Mac
computer (macOS Sierra 10.12.4 or later) running the latest version of Xcode. Xcode includes all
the features you need to design, develop, and debug an app. Xcode also contains the iOS SDK,
which extends Xcode to include the tools, compilers, and frameworks you need specifically for
iOS development.
Download the latest version of Xcode on your Mac free from the App Store.
To download the latest version of Xcode
• Open the App Store app on your Mac (by default it’s in the Dock).
• In the search field in the top-right corner, type Xcode and press the Return key.
• The Xcode app shows up as the first search result.
• Click Get and then click Install App.
• Enter your Apple ID and password when prompted.
• Xcode is downloaded into your /Applications directory.
You may use any other IDE other than Xcode, but you will be on your own if problems come up.
3.2 Add your account to Xcode
When you add your Apple ID to the Xcode Accounts preferences, Xcode displays all the teams
you belong to. Xcode also shows your role on the team and details about your signing identities
and provisioning profiles that you’ll create later in this document. If you don’t belong to the Apple
Developer Program, a personal team appears.
Here is detailed documentation:
https://developer.apple.com/library/iOS/documentation/IDEs/Conceptual/AppStoreDistrib
utionTutorial/AddingYourAccounttoXcode/AddingYourAccounttoXcode.html
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3.3 Install CocoaPods
CocoaPods is a dependency manager for Swift and Objective-C Cocoa projects. It has over ten
thousand libraries and can help you scale your projects elegantly. You can install dependencies
using it, we will need to install many third-party modules and frameworks using it.
CocoaPods is built with Ruby and is installable with the default Ruby available on OS X. We
recommend you use the default ruby. Using the default Ruby install can require you to use sudo
when installing gems.
Run the command below in your Mac terminal:
$ sudo gem install cocoapods
Once you have created you Xcode project, you can start to integrate CocoaPods into your project.
Further guides on how to integrate CocoaPods are available at: https://cocoapods.org/
4. High Level Design
This homework is a mobile app version of Homework 8. In this exercise, you will develop an iOS
Mobile application, which allows users to search for event information, ticketing information, save
events as favorites, and post on Twitter. You should reuse the backend service (node.js script)
you developed in HW8 and follow the same API call requirements.
The main scene of this app is like that in Figure 1. All the implementation details and requirements
will be explained in the following sections.
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Figure 1. The Event Search App
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5. Implementation
5.1 Search Form
You must replicate the Search Form, as shown in Figure 1.
The interface consists of the following:
• Keyword: A ‘UITextField’ component allowing the user to enter the keyword. It provides
the autocomplete function as shown in Figure 3. Make sure you use the same API as
Homework 8.
• Category: A ‘UITextField’ allowing the user to choose a category. When the user taps on
this field, a picker view should display at the bottom of the screen for selecting a category,
as shown in Figure 2. Make sure you include all the categories in homework 8.
• Distance: A ‘UITextField’ component allowing the user to enter the distance (in miles).
• Units: A ‘UIPickerView’ component allowing the user to select the units for the distance
(miles or kms).
• From: Two ‘UIButtons’ that toggle between user’s current location or a custom location.
Below these two buttons is a ‘UITextField’ which should only be activated if the custom
location option is chosen.
• A SEARCH button to get the input information of each field, after validation. If the
validation is successful, then the events would be fetched from the server. However, if the
validations are unsuccessful, appropriate messages should be displayed and no further
requests would be made to the server.
• A CLEAR button to clear the input fields and set them to default values if applicable. It
should remove all error messages (if present).
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Figure 2: Choose category from a
picker view
Figure 3: Autocomplete for keywords
The validation for empty keyword and empty location (if custom location is selected) needs to be
implemented. If the user does not enter anything in the ‘UITextField’ or just enters some empty
spaces, when he presses the ‘SEARCH’ button you need to display an appropriate message to
indicate the error, as shown in Figure 4.
Once the validation is successful, you should execute an HTTP request to the Node.js script
located in the GAE/AWS/Azure, which you have finished in Homework 8, and then navigate to
the Search Results page.
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Figure 4: Validation for empty input
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5.2 Search Results
When the user taps the “SEARCH” button, your app should display a big spinner before it’s ready
to show the results page, as shown in Figure 6. Then after it gets data from your backend, hide
the spinner and display the result page as a UITableView, as shown in Figure 5.
Each of the UITableViewCell’s should have the following:
• Category image
• Name of the event
• Name of the venue
• Data and time of the event
• A heart-shaped “Favorite” button
See homework 8 for more details about these fields.
Tap the favorite button would add the corresponding event into the favorite list, and a message
should be displayed at the bottom of the app, as shown in Figure 7. Tapping that button again
would remove that event from the favorite list, and a similar message should also be displayed to
indicate that the events has been removed from favorites as shown in Figure 8.
Figure 5: Display a big spinner while
searching
Figure 6: List of search results
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Figure 7: Message for adding to
favorites
Figure 8: Message shown for removing
from favorites
5.3 Event Details
Tapping on a UITableViewCell in the results table should show details of that event with four tabs:
Event Info, Artist Info + Photos, Venue Details and Upcoming event. Note that a spinner should
be shown before you are ready to display information in each tab.
All the four tabs share the same Navigation Bar on the top, as shown in Figure 9. The navigation
bar should include the following elements:
• Back button which navigates back to the searching results list
• Share button (Twitter icon) to share the event detail on Twitter. Once the button is
tapped, a web page should be opened to allow the user to share the event information on
Twitter, as shown in Figure 10. See homework 8 for how it works and the format of
the tweet content.
• Favorite button to add/remove the event to/from the favorite list and display an
appropriate message at the bottom of the screen.
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5.3.1 Event Info Tab
Show the fields listed in Figure 9 in the Info tab: Artist/Team(s), Venue, Time, Category, Price
Range, Ticket Status, Ticketmaster Ticket Link and Seat Map Link. Clicking on the ticketmaster
URL will open the Ticketmaster URL in a Safari window. The seat map link will be the URL of
the staticMap property and when user click on this URL, it will open Safari to show the
seat map.
See homework 8 for more details about each field.
Figure 9: Event details and the Info Tab Figure 10: Share place on twitter
5.3.2 Artist Info Tab
Use a “UICollectionView” to display the artist’s photos and info (if applicable), as shown in
Figure 12. But for multiple artists in homework #9, you could only show the first two
artist’s music profiles (if applicable) and corresponding photos (at most 8 photos for
each artist/team).
See Figure 11, Figure 12 and Figure 13 for more details.
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Figure 11: Artist Tab with Music Artist

Figure 12: First Team Photos Figure 13: Second Team Photos
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5.3.3 Venue Info Tab
As shown in Figure 14 and 15, there are two elements in this tab:
Details of the venue table: Same as Homework #8.
Map: Same as homework 8, you should render a google map with a maker centered in
the map of the venue location.
Use the Google Map SDK for iOS:
https://developers.google.com/maps/documentation/iOS-sdk/
The view should be scrollable as details of the venue may be long.

Figure 14: Venue Info Tab Figure 15: Venue Map
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5.3.4 Upcoming Tab
This tab displays the upcoming events of the venue, same as homework 8. Please note, in
homework #9, you need to get at most 5 (first 5) upcoming events from your server.
As shown in Figure 16, you should use two segmented controls – one to switch between which
parameter to sort the upcoming events on and the other to decide in what order to sort it on.
The events are shown in a “UITableView”. Note that each of the cell can be tapped and then a
new Safari instance should show the corresponding event’s Songkick link as shown in Figure 17.
In the case of no events data, show “No upcoming events” in the center of the screen, as shown
in Figure 18.

Figure 16: Upcoming Events Tab Figure 17: Songkick Page
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Figure 18: No upcoming events
5.4 Favorites list
Use a segmented control in the main screen to switch between the search page and the favorites
page. The favorite events should be displayed in a “UITableView”. Each of the “UITableViewCell”
has the exact same structure as the search results cell, but has NO favorite button as show in
Figure 19. If there are no favorites, a “No Favorites” should be displayed at the center of the
screen, as shown in Figure 20.
Tapping on a cell should have the same behavior as tapping on a cell in the search results page.
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The user should also be able to remove an event by left-swiping a cell, and clicking the delete
option as shown in Figure 21.
Figure 19: Favorite list Figure 20: No Favorites
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Figure 21: Swipe to remove a place Figure 22: No search results
5.5 Error handling
If no events are found given a keyword, a “no results” should be displayed, as shown in Figure
22.
If for any reason (no network, API failure, cannot get location etc.) an error occurs, an
appropriate error messages should be displayed at the bottom of screen.
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5.6 Additional
For things not specified in the document, grading guideline, or the video, you can make your
own decisions. But keep in mind about the following points:
• Always display a proper message and don’t crash if an error occurs.
• You can only make HTTP requests to your backend (Node.js script on AWS/GAE/Azure)
or use Google Map SDK for iOS.
• All HTTP requests should be asynchronous.
6. Implementation Hints
6.1 Images
The images needed for this homework are available here:
http://csci571.com/hw/hw9/images/ios/imagesets.zip
Favorites
favorite-empty.imageset
favorite-filled.imageset
Category Icons
Music: music.imageset
Sports: sports.imageset
Arts & Theatre: arts.imageset
Film: film.imageset
Miscellaneous: miscellaneous.imageset
Tab Icons
Event Tab: info.imageset
Artists Tab: contact.imageset
Venue Tab: location.imageset
Upcoming Tab: calendar.imageset
Twitter
twitter.imageset
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6.2 Get current location and favorites storage
Use “CLLocationManager” to get current location. Since sometimes it fails to get the current
location in the iPhone simulator, you might have to set a custom location by setting “Debug –
Location – custom location…” in the simulator.
Use “UserDefaults” to store favorites data.
6.3 Third-party modules
6.3.1 Show messages and Spinners
Install “EasyToast” by CocoaPods to display messages in your app. For the big spinner, install
“SwiftSpinner” by CocoaPods.
https://cocoapods.org/pods/EasyToast
https://github.com/icanzilb/SwiftSpinner
6.3.2 Picker view for the event search category
To implement the picker view in Figure 2, install “McPicker” by CocoaPods. See:
https://github.com/kmcgill88/McPicker-iOS
6.3.3 Kingfisher for downloading images from the web and caching
https://github.com/onevcat/Kingfisher
7. Material You Need to Submit
Unlike other exercises, you will have to “demo” your submission “in person” during a special
grading session. Details and logistics for the demo will be provided in class, in the Announcement
page and in Piazza.
Demo is done on a MacBook using the emulator, and not on a physical
mobile/tablet device.
You should also ZIP all your source code (without image files and third-part modules) and
push the resulting ZIP file by the end of the demo day to GitHub Classroom.
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**IMPORTANT**:
All videos are part of the homework description. All discussions and explanations in Piazza related
to this homework are part of the homework description and will be accounted into grading. So
please review all Piazza threads before finishing the assignment.

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