Lab 3 Getting Practice with Classes




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Lab 3

Getting Practice with Classes
In order to get credit for the lab, you need to be checked off by the end of lab. You can earn a maximum
of 10 points for lab work completed outside of lab time, but you must finish before the next lab. For
extenuating circumstances, contact your lab TAs and the instructor.
For this lab we would like to create the pieces necessary to make a variety of card games using a
standard 52 card deck of playing cards.
(5 pts) Card Class
Design and create the .h and .cpp files with accessors and mutators for a Card class. Cards have two
properties, suit and rank. The four possible suits are diamonds, clubs, hearts, and spades. There are 13
possible ranks, with the 11 corresponding to “Jack”, 12 corresponding to “Queen”, 13 corresponding to
“King”, and 1 corresponding to “Ace”.
(5 pts) Deck Class
Design and create the .h and .cpp files with accessors and mutators for a Deck class. Decks are made
up of 52 Cards. The Deck class should have functions for creating the deck (filling it with the traditional
52 cards), shuffling the cards, and printing the entire deck out to the terminal.
(4 pts) Implementation
Now, create a driver.cpp file that creates a deck, shuffles the cards, and prints out the results.
(1 pt) Makefile
Create a Makefile that compiles all of your .cpp and .h files and makes an executable showing off their
Remember, you will not receive lab credit if you do not get checked off by the TA before leaving each
lab. Once you have a zero on a lab, then it cannot be changed because we have no way of knowing if
you were there or not!